howdy all, kicking off a discussion here for development of Waaave Pool Dsk Pro developement. I’d like to hear from folks about what kind of stuff you’d like to see in the full fledged version of this instrument
The overall concept is a semi-modular plugin based video synth. Think u-he zebra, kurzweil VAST system, any of those fixed routing but variable plugin based ‘channel strip’/glitch vsts. theres will be only 1 way to route things but you can swap in and out different processing units on the fly. processing units will include basic stuff very similar to what you see in Gravity waaaves but stripped down and with cleaner interface.
Plans so far:
3 tiers you can purchase
Tier 1 is free, works basically like normal WPDSK but with cleaner interface and a couple of new features traded off for old features. no plugins just fixed signal chain to replicate basic WP stuffs, like 10 fixed presets with no saving, very limited modulation options
Tier 2 costs a smallish amount (25usd ?) and
- change resolutions up to 1280x1280
- video oscillator as a source
- additional plugin slots, like 2x per input and delays
- save and load presets
- A much better macro panel than current GWDSK with customizable midi mapping
- customizable total delay time
- more expansive modulation, including both standard 1d lfos with various waveshapes as well as 1 2d modulator (a video oscillator, media player, or uvc input)
Tier 3 costs a largerish amount (50us?0
- resolution limited only by your hardware
- like double the amount of plugin slots and additional plugins not available in 2
- double the modulators (or more…), additiona modulations not available in 2
you only download one software, to upgrade from one tier to another you’ll just purchase another license, licenses will be offset, so if you purchase tier 2 at 25 and want to upgrade to tier 3 to 50 you’d only pay an additional 25.
considering baked in NDI support but only as like a stretch goal for if the kickstarter hits a certain level.
syphon and spout are pretty much off the table.
also once the first version of this is released i’ll be freezing dev and then open sourcing the original WPDSK and adding notes to a wiki on this site on how I distribute built software so folks can start sharing mods of that.
the core engine that i’m building here will be essentially the same thing i’ll be using for 2nd gen VSERPI as well as integrating improved gui shits, macros, presets etc back into GWDSK.
here is my current list of things i’m hoping to include as plugins
- advanced geometry stuffs (swirl, 3d rotations, fisheye, corner pins)
- advanced color stuffs (customizable N band colorizers, curves, easy ability to switch between RGB and HSB controls, built in higher level color things like contrast)
- more general purpose geometrical animations (all the old friends like hypercube etc plus perlin noise terrain, vector synthesis simulator, moire generator)
- return of the pixelator from video waaaves
- wipe patterns
- improved cleaner general purpose keyer
- generic kernel N pass filter (i.e write your own filter so edge detect, emboss, in addition to standard sharpen and blur)
- dithering filter (i tried to pop one of these in GW but it was a little too computationally expensive so looking to improve the algo)
- titler
let me know what you think about potential plugins/features for this below!