I’ve read and watch a lot about Andrei Jay and realise that what I’m looking for is a as cheap as possibleDIY Audio Reactive Visual Synth/Generator in a Raspberry Pi that I can hook up to my Elektron gears (Audio IN + MIDI) and a projector (HDMI). So when I compose+play, I can get some inspiring visuals auto-created.
It is difficult to find such projects actually. Looked at Github, Etsy, Scanlinesxyz… a really didn’t found anything. There are a lot of content on Audio Reactive LED Stripes with a Raspberry Pi but I’m not really interested in that kind of creative process.
And also, these projects are pretty pricey in the end… Modular gears are not that far (like the Structure for example).
Gonna continue digging!
Do you folks know other product in this category > DIY Audio Reactive Visual Generator in a Raspberry Pi?
not all is audio reactive but if you havnt seen already this is quite agood guide to some existing rpi video-art making projects:
some of these are open source and if not already audio reactive would prob not be too hard to add the features you wnt to them
just to clarify - are you looking for an existing product to buy that does this ? or looking to build or create (diy) something ?
because cost wise a custom solution would be cheaper - basically the cost of the pi and whatever cheap usb soundcard you can get working should do <$40 for sure if you resourceful. (a few of us here could prob give you pointers on where to start too down this path) but custom solutions also take a lot of time !
hydra is a lil tricky on the pi, chromium takes up a lot of resources and to run from atom would require translating webgl to esgl (i think?). pi4 might be beefy enuf to do sd resolutions from chromium tho! id recommend taking a look at the autowaaaves code, working thru a couple of of examples on the pi and see what u can do from there. u could just literally copy and paste the entire audio reactive 2 parameters sections and rig up yr own visuals generator, or bypass my whole frequency spectrum thing and just do a straight rms volume to impact kind of thing like the critternguitari things do.
if using elektron gear tho a faster and more flexible option would be to bypass audioreactivity and just use midi sequencing for both internal and external parameters. use the same lfo for a filter sweep as for brightness on waaave pool, same envelope for a kick drum as for lumekey etc.
I’m testing a setup with these gears at the moment:
Elektron Analog Four mkii
Elektron Analog Heat
Akai MidiMix Midi Controller controlling the Elektron Analog Four mkii
A RaspberryPi MidiHub dealing with the MIDI signal
I want all these gears to “reactively” MIDI-controls
Waaave Pool / Auto Waaave (RPi1)
Super Haeckel Adventures 64 (RPi2) (btw the beta synth is amazing!!!)
So I started a sheet with all the CCs needed—>
CC
Elektron Analog Four 4 mkii Parameters
Elektron AnalogHeat Parameters
Waaave Pool Parameters
1
Modwheel
2
Breath Controller
3
Performance A
4
Performance B
5
OSC COMMON Slide Time
7
AMP Volume
Preset Volume 7
8
Performance C
Dry/wet Mix 8
9
Performance D
EQLow 9
10
AMP Pan
EQ High 10
11
Performance E
Wet Level 11
12
Drive 12
13
VCF Dirt 13
14
ENV to Filter 14
15
LFO to Filter 15
16
OSC1 Pitch
ENV Threshold 16
Luma key
17
OSC2 Pitch
ENV Base 17
Mix
18
Filter1 Frequency
ENV Width 18
Hue_x
19
Filter2 Frequency
ENV Mode 19
Sat_x
20
EnvF Depth A
ENV Depth 20
Bright_x
21
EnvF Depth B
ENV Depth 2 21
Temporal filter mix
22
Env2 Depth A
LFO Speed 22
Temp filter Q
23
Env2 Depth B
LFO Multiplier 23
Input boost
24
LFO1 Depth A
LFO Fade 24
25
LFO1 Depth B
LFO Mode 25
26
LFO2 Depth A
LFO Start Phase 26
27
LFO2 Depth B
LFO Depth 27
28
LFO Depth 2 28
29
30
31
32
33
34
35
36
37
38
39
motion recording on/off
40
41
H mirror
42
hue invert
43
bright invert
44
saturation invert
45
V mirror
46
Toroidal Universe
58
framebuffer reset
59
parameter reset/motion recording clear
60
luma key swap b/w
64
Performance F
65
Performance G
66
Performance H
67
Performance I
68
Performance J
69
OSC1 Level
70
OSC1 Waveform
Circuit Select
71
OSC1 Sub Oscillator
VCF Resonance
feedback/feedforward mode switch
72
OSC1 Pulsewidth
ENV Release
73
OSC1 PWM Speed
ENV Attack
74
OSC1 PWM Depth
VCF Frequency
75
Noise S&H
ENV Destination
76
Noise Fade
ENV Destination 2
77
Noise Level
LFO Destination
78
OSC2 Level
LFO Destination 2
79
OSC2 Waveform
VCF Frequency Pan
80
OSC2 Sub Oscillator
VCF Mode
81
OSC2 Pulsewidth
82
OSC2 PWM Speed
83
OSC2 PWM Depth
LFO Waveform
84
OSC COMMON Sync Amount
85
OSC COMMON Bend Amount
CV A Destination
86
Filter Overdrive
CV A Depth
87
Vibrato Speed
Expr. A Destination
88
Vibrato Depth
Expr. A Depth
89
Filter1 Resonance
CV B Destination
90
Filter2 Resonance
CV B Depth
91
AMP Chorus Send Level
Expr. B Destination
92
AMP Delay Send Level
Expr. B Depth
93
AMP Reverb Send Level
94
Track Mute
95
Track Level
102
Filter1 Envelope Amount
103
Filter2 Envelope Amount
104
AMP EnvA Attack Time
105
AMP EnvA Decay Time
106
AMP EnvA Sustain Level
107
AMP EnvA Release Time
108
EnvF Attack Time
109
EnvF Decay Time
110
EnvF Sustain Level
111
EnvF Release Time
112
Env2 Attack Time
113
Env2 Decay Time
114
Env2 Sustain Level
115
Env2 Release Time
116
LFO1 Speed
117
LFO1 Speed Multiplier
118
LFO2 Speed
119
LFO2 Speed Multiplier
120
X displace
121
Y displace
122
Z displace
123
Rotate
124
Chaotic hue mod
125
Chaotic hue lfo
126
Chaotic hue offset
127
Delay time
I also checked the manuals of other Elektron gears:
-Elektron Analog Rythm mkii
-Elektron Octactrack mkii
-Elektron Digitakt
-Elektron Digitone
TAKE AWAY:pizza:
By default, CC Maps are pretty different between gears so a remapping is necessary
Every Elektron gear has its own Midi CC implementation (duh).
Gonna update that spreadsheet with more gears (later)
So, here are some open questions:
Did I get the CC Waaave Pool Parameters right? I found that in the manual but did I miss some parameters?
Since all the Elektron gears have different CCs parameters, is it possible to remap the CC parameters of Waaave Pool / Auto Waaave / Super Haeckel Adventures 64?
press escape in the app to get to the desktop
go to the openframeworks folder on your rpi
find the app your are wanting to modify
go into the src folder
open ofApp.cpp
find the MIDI section
if you can’t find it use the search function
LINE 875
//How to Midi Map
//uncomment the line that says cout<<message control etc
//run the code and look down in the console
//when u move a knob on yr controller keep track of the number that shows up
//that is the cc value of the knob
//then go down to the part labled ‘MIDIMAPZONE’
//and change the numbers for each if message.control== statement to the values
//on yr controller
// cout << “message.control”<< message.control<< endl;
// cout << “message.value”<< message.value<< endl;
//MIDIMAPZONE
//these are mostly all set to output bipolor controls at this moment (ranging from -1.0 to 1.0)
//if u uncomment the second line on each of these if statements that will switch thems to unipolor
//controls (ranging from 0.0to 1.0) if you prefer