perhaps a little more than just sharing video output I’d like to see people discussing/dissecting their patches
with the graphviz extension working on scanlines now things are about to get very interesting
So I’ll start out with a painting tutorial video using the LZX memory palace
here is a little flow chart using graphviz showing the basic setup
and here is a video going over the ideas behind the patch
this was essentially the same patch we used for of Vidicon presentation this year (a prismatic ray was used to modulate the threshold of the doorway additionally)
lets break things down
3 Likes
Here is a patch backbone we have only recently (the past week?) had the equipment to build that has granted access to a lot of really incredible feedback hyperplanes.
The idea is kind of to mix between several different “taps” of the same feedback loop. Each feedback path is using some kind of obstruction to inject information into the loop:
- the key from the Memory Palace, either in warp or paint mode.
- putting one or more synthesized patterns into the foreground layers of Color Chords, so they lie “on top of”† the VC expander → Color Chords background feedback image
- physical objects / optical filters / other stuff in the camera feedback path. This one we have not really even begun to explore yet.
- wipes between channels with the MX50 itself. The MX50 effects can do a ton of work in this patch, I’m especially fond of compression wipes and the Multi screen tiling.
†"You can not refer to image planes as in front of or behind, etc., that is just an illusory human perception. The Cathode Ray Tube knows nothing of this, I can prove it to you.” –Dan Sandin
2 Likes
I think it would be a great idea (for me personally and for the community at large) to go through the LZX 3 patch series and add some patch visualizations.
My goal would be eventually to spiral bind and laminate them for a physical LZX patch book
I’ll be adding pictures and more patches as I go 
Passage 3 Patches
Passage 3 patches video
Patch 1
Patch 2 dynamic keying
Patch 3 multi-dimensional pattern maker
Pendulum 3 Patches
Pendulum 3 patches video
Patch 1 Modulated crossfader
Patch 2 Shape synthesis
basic patch above^^
adding in videos below
Patch 3 More complicated shape synthesis
Staircase 3 Patches
Staircase 3 patches video
Patch 1 basic functionality
Basic patch
Full staircase colorization
Feedback excursion
Full staircase colorization w/ modulator
Patch 2 staircase as a voltage controlled oscillator
basic patch
adding in modulation
Patch 3 Processing External video
Color chords 3 Patches
Color chords 3 patches video
Patch 1 Basic use
Patch 2 Color chords as a matrix mixer
Patch 3 Combining Color Chords with Visual Cortex for precise color picking
variation using a multed luma out from the external video coming into visual cortex as a layer on color chords.
Doorway 3 Patches
Doorway 3 patches video
Basic example
Patch 1 Creating complex shapes
Summing PR and a V ramp through staircase
–Step 1 - Setting up your shape
–Step 2 - Creating a key
–Step 3 - Adding modulation
Patch 2 Doorway as a simple VCO
–Step 1 - Simple VCO
–Step 2 - Creating different shapes
–Step 3 - Adding movement
–Step 4 - Using this setup as a VCO
Patch 3 Processing external video and making wipes
–Step 1 - Processing external video
–Step 2 - Setting up a wipe
–Step 3 - combining both techniques
image key & wipe
Bridge 3 patches
Bridge 3 patches video
Patch 1 Working with TB 303 / CV & GATE instrument
–Step 1 - Connecting a CV/Gate source
–Step 2 - Using a fader to modulate a CV source
–Step 3 - Using a mixer to modulate a Gate
Patch 2 Using crossfader and mixer to create more intricate patterns and shapes
–Step 1 - setting up the fader
–Step 2 - the modulation isn’t going to show too well as it is similar to the other ramps still.
–Step 3 - adding modulation with additional passage channels
–Step 4 - running into a staircase for extra complexity
Patch 3 Using bridge as a keyer
–Step 1 - Setting up the key
–Step 2 - Colorize for more fun
–Step 3 - Add memory palace animation with fader
–Step 4 - adding prismatic ray texture
Marble Index 3 patches
Marble Index 3 patches video
Patch 1 Basic starter
–Step 1 - component video into the visual cortex then take the decoder output into marble index channel a and then into visual cortex channel a
–Step 2 - Adding second source
–Step 3 - Adding opacity modulation
Patch 2 Complex shape and pattern generation
–Step 1 - simple pattern from staircase
–Step 2 - Make key for opacity on marble index
–Step 3 - Add second channel to marble index
–Step 4 - Adding complexity with more modulation (opacity B, phase, Memory palace)
Patch 3 Combining 3 full color images with marble index
–Step 1 - Getting an external video into marble index and patching that back into the visual cortex
–Step 2 - Create pattern with staircase to use as background, including cross modulation from external video source (Y)
–Step 3 - Memory palace to B RGB channel (MI), add key to opacity B
–Step 4 - Y (MP) to opacity A (MI)
Prismatic Ray 3 patches
Prismatic Ray 3 patches video
Patch 1 Alternate sync sources
–Step 1 - PR to VC
–Step 2 - Second PR to Frequency modulate first PR
–Step 3 - Using a H+V ramp to sync a PR
–Step 4 - Adding modulation section for H+V ramp and second PR FMing first
–Step 5 - Adding 3rd PR via passage
–Step 6 - Adding complexity to the sync source
Patch 2 PR gradients with doorway and staircase, pedestal and multiply PR modulation
–Step 1 - initial shape generator
–Step 2 - adding doorway for keying, 3rd PR for modulation
–Step 3 - Add PR mult out and ramp for modulation
–Step 4 - Additional PR output to Color chords
Patch 3 mixing oscillators before going into staircase/doorway
–Step 1 - combine oscillators via passage then view them each on different layers of color chords
–Step 2 - Sync oscillators via ramps
Escher sketch 3 patches
Escher sketch 3 patches video
Patch 1 basic Escher sketch painting with memory palace
–Step 1 - basic paint patch with memory palace
–Step 2 -
Patch 2 More complex use for escher sketch and memory palace
–Step 1 - Using a still on memory palace along with the RGB inputs
–Step 2 - Adding Escher Sketch
Patch 3 More complex use for escher sketch and memory palace
–Step 1 - Using Escher sketch without a Memory palace
–Step 2 - Adding in Escher sketch
Fortress 6 patches
Fortress 3 patches video 1 (patches 1-3)
Fortress 3 patches video 2 (patches 4-6)
Patch 1 Basics of Fortress oscillators
–Step 1 - Basic understanding of the oscillator outputs on fortress
H out looking at the B channel on the Visual cortex
switching through count setting
V out
switching through count setting
LF not shown as it is at strobe rates and wouldn’t come through via a picture.
Patch 2 Using oscillators with other modules
–Step 1 - combining modules with fortress
different mode
Patch 3 Combining the 3 ADC with external signals
–Step 1 - H+V to ADC 1
–Step 2 - adding staircase modulation
shift register mode
cellular autonoma
–Step 3 - filling the last ADC
Patch 4 External video into fortress
–Step 1 - Basic colorizer
–Step 2 - Processing 2nd mult with additional ADC
–Step 3 - Adding a key to opacity
Patch 5 Adjusting the RGB output of fortress
–Step 1 - Setting up the basic patch
–Step 2 - RGB color picking with color chords
–Step 3 - Adding modulation
using different areas on the XY pad of escher sketch as color presets
–Step 4 - Fortress DAC as a key for MI opacity, additional color input
Patch 6 Complex fortress colorizer
Diver 3 patches
Diver 3 patches video
Patch 1 Using diver as a ramp generator
Patch 2 Audio -> 2d ramp
Step 1 Setting up your basic shape
withouth V ramp from VC
with V ramp from VC
Patch 3 Using external audio into diver
Step 1 Sample using wave input (audio input mode)
Orion series 3 patches
Orion series 3 patches video
Patch 1 Basic orion
Patch 2 Another base patch
Patch 3 MP Paint based
Navigator 3 patches
Navigator 3 patches video
Patch 1 Basic shape creation
Patch 2 More complex shape creation
Step 2 Using the key we just setup
Patch 3 Using Diver for more complex H,V ramps to process
Shapechanger 3 patches
Shapechanger 3 patches video
Patch 1 Taking several outs from shapechanger
Patch 2 Shapechanger -> navigator
Patch 3 Shapechanger processing external video
Sensory Translator 3 patches
Sensory Translator 3 patches video
Patch 1 Sensory translator into Memory palace
Patch 2 Using all the Sensory translator envelope outputs
Patch 3 External video into Sensory translator
Topogram 3 patches
Topogram 3 patches video
Patch 1 Basic topogram use
Patch 2 Processing CV rate signals with topogram
“4 module patch” haha…
Patch 3 6 band external video colorizer
Polar Fringe 3 patches
Polar fringe 3 patches video
Patch 1 Basic use
Memory palace
Fortress
Patch 2 Polar fringe as a shape generator
Patch 3 Combining ramps and other sources with Polar fringe
Arch 3 patches
Arch 3 patches video
Patch 1 Square based pattern generator with background
Patch 2 More complex shape generator
Patch 3 Arch based colorizer
Curtain 3 patches
Curtain 3 patches video
Patch 1 Basic use
Patch 2 More complex pattern generator
Patch 3 External images into Curtain
Mapper 3 patches
Mapper 3 patches video
Patch 1 Basic colorizer
Patch 2 More complex colorizer
Patch 3 Ramp processing
Memory palace 3 patches
patch 1
patch 2
patch 3
fkg3 3 patches
patch 1
patch 2
patch 3
SMX3 3 Patches
Patch 1
patch 2
Patch 3
DSG3 3 Patches
Patch 1
Patch 2
Patch 3
DWO 3 patches
patch 1
patch 2
patch 3
Swatch 3 patches
patch 1a
patch 1b
patch 1 C
patch 2
patch 3
Proc 3 patches
patch 1
patch 2
patch 3
Stairs 3 patches
patch 1
patch 2
patch 3
Keychain 3 patches
patch 1
patch 2
window key
patch 3
Angles 3 Patches
patch 1
patch 2
patch 3
Contour 3 patches
patch 1
patch 2
patch 3
2 Likes
EDIT: done with the 3 patches videos
1 Like
i dont have even have any lzx and loving every one of these ! 
1 Like
thank you so much!
I have a page in my patch notebook that is dedicated to recur setups that I love. I’m excited to get this kind of setup mapped as well
A collection of just our patches. We will do a full patch book treatment starting pretty soon. I’ll make a version for the web that includes video and pictures along with some patch notes as well as an offline version to print that will have everything but the video.
toon filter riff
Lumia type patch
dsg tricks 2
dsg tricks 2
triple shape DSG
stairs + submixer shape get workflow 1
patch 3
patch name
Noise
this one is built up to a noise with some density type controls via the DWO and DWO freq CV knob
but there is a very nice colorizer hidden in there too that patch is below
colorizer
gen3 basic positionable shape gen
ect vibes
DWO range 1 knob in position 3 for locked Vertical
DWO range 2 knob in position 1 for locked Horizontal
FREQ knobs set at max on DWO
dial in the associate RST knobs on submixer to get desired effect
playing with threshold and softness on FKG really bring in and out the bars
FKG threshold mode = window
FKG keyer source = Key
FKG keyer mode = Luma
2 Likes
thanks very much for these, I will try them soon!
1 Like