curious if anyone else has any thoughts on maybe trying to collaborate on coming up with a general purpose video signal diagram semiotics that could be easily adapted to any kind of digital/analog video signal flow zones? kind of like how circuit diagrams work? i do this a lot but its kind of only useful to myself if i’m just using symbols only i understand hahah.

but like there are some like primitives in video signal processing that transcend any kind of analog/digital implementations maybe we make a list of those first? from a category theory/network theory approach it is sufficient to just divide things into objects and arrows (arrows being how a signal is transformed as it goes from one object to another)

**objects**

*mixer

*color space mapping

*filter

*delay-maybe buffer instead of delay?

*rescale/ xyz rotate displacement/ stretching and warping? not sure if these are all 1 thing or different things?

**arrows**

*attenuation/attenuversion

*offset

*nonlinear/transcendent functions (sin, cos, exp, log)

what other kinds of transformations are there? is this it? i think maybe in terms of translating this kind of thing into like a pd max/msp thing these arrows could actually just be little math blocks and then the arrows just mean the 1 function of a signal travelling somewhere in space/time